MINI CURSO JUEGOS & AI
Fecha: Viernes 6 de noviembre de 14:30 Hrs. a 17:30 Hrs.
Lugar: Sala F-106 Casa Central, Valparaíso
Computer Games: an Introduction to the killer application of Artificial Intelligence
Georgios N. Yannakakis (Profesor Visitante)
Director, Institute of Digital Games, University of Malta (UoM)
Is Artificial Intelligence (AI) necessary for the design of better games? Are games necessary for the study of AI? Can AI understand how players feel, think and react and, in turn, automatically design new games for them? Can those computationally designed games be considered creative? When does this happen and who judges after all? What happens when we design together with an AI instead? In this 3-hour tutorial I will address the above questions by positioning computer games as the ideal application domain for artificial intelligence for the unique features they offer.
The tutorial has two main parts: In the first part I will define AI within and for games and present a brief history of their co-existence. Traditionally, the tasks associated with game AI revolved around non player character behavior at different levels of control, varying from navigation and pathfinding to decision making. Recently, however, there has been a shift of research focus as the current plethora of AI uses in games is breaking the non-player character AI tradition. A number of those alternative AI uses have already shown a significant potential for the design of better games. Thus, in the second part of the tutorial I will identify a number of key creative facets in modern game development and discuss their required orchestration for a final successful game product. I will also focus on the study of player emotion and will detail the key phases for efficient game-based affect interaction. Advanced methods for player experience modeling, game adaptation, procedural content generation, game data mining, AI-assisted design, and computational game creativity will be showcased via a plethora of game AI projects developed at the Institute of Digital Games, University of Malta.
Relevant reading: G. N. Yannakakis and J. Togelius, "A Panorama of Artificial and Computational Intelligence in games." 2014. IEEE Transactions on Computational Intelligence and AI in Games, 2014. PDF:http://yannakakis.net/wp-content/uploads/2014/07/panorama_submitted.pdf
Associate Professor Georgios N. Yannakakis (http://yannakakis.net/) is the Director of the Institute of Digital Games, University of Malta (UoM). He received the PhD degree in Informatics from the University of Edinburgh in 2005. Prior to joining the Institute of Digital Games, UoM, in 2012 he was an Associate Professor at the Center for Computer Games Research at the IT University of Copenhagen.
He does research at the crossroads of artificial intelligence, computational creativity, affective computing, advanced game technology, and human-computer interaction. He pursues research concepts such as user experience modeling and procedural content generation for the design of personalized interactive systems for entertainment, education, training and health. He has published over 180 journal and conference papers in the aforementioned fields and his work has been cited broadly. His research has been supported by numerous national and European grants and has appeared in the Science Magazine and the New Scientist among other venues. He is an Associate Editor of the IEEE Transactions on Affective Computing and the IEEE Transactions on Computational Intelligence and AI in Games. He has been the General Chair of key conferences in the area of game artificial intelligence (IEEE CIG 2010) and games research (FDG 2013).